In any case, if you'd like the most recent PC VR headset from Oculus, the Rift S is probably the best option.Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World.
#Oculus rift s pc setup upgrade#
If you're a current owner of an original Oculus Rift, find out if the Rift S is a worthwhile upgrade from the original Rift CV1. Wondering whether or not you should go with the PC-powered Rift S or the standalone Oculus Quest? We've put together a comparison guide that will help you determine which is best for you, including discussion on using the Oculus Quest as a Rift via Oculus Link. We've rounded up the best options that don't cost more than $20, helping your wallet recover after the Rift S purchase. Once you have one in hand, you might be wondering which accessories are required for the best experience possible. The Oculus Rift S officially launched and costs about $399. Instead of creating a completely new headset, Oculus apparently had plans for an upgraded CV1 with inside-out tracking, much like the standalone Oculus Quest that was revealed at Oculus Connect 5. TechCrunch reported that Iribe and the Facebook overseers shared "fundamentally different views on the future of Oculus that grew deeper over time," and that Iribe wasn't happy with not pushing the boundaries of VR. In a Facebook post on October 22, 2018, Oculus co-founder Brendan Iribe announced that he was leaving Oculus to focus on the next big thing, which apparently wasn't coming from the Facebook-owned company. For games where audio quality is more important, like Beat Saber, a 3.5mm audio jack in located on the side for headphone or earbud connection. This makes setup simpler in titles where lower fidelity audio is acceptable, as you won't need to fiddle with headphones just to hear what's happening in VR. Sound seems to come out of nowhere when using it. Instead of built-in headphones as the Rift shipped with, the Rift S is using a similar audio system as the Oculus Go and Quest, which is integrated into the headstrap.
The downside to this design is that the headset can slip off more easily when quickly tilting your head forward or backward. The halo headband still has a top strap to keep the headset from creeping down, but it now has a dial on the back that is used to easily adjust the fit. It blocks more light around the nose, and the weight is distributed better to avoid it slipping or causing any pressure points. Oculus worked with Lenovo's Legion gaming division to design the Rift S, and the result is a headset that is more comfortable to wear for some people. The same input and hand presence apply here even though some buttons have been moved. It now loops over the top of the controller so that the headset can more easily keep it in view. Like the first generation of Touch, the new hardware has a ring around the controller covered in IR lights. To go along with Oculus Insight tracking, the Rift S also comes with new Touch controllers that we first saw alongside the Quest. It looks for distinct features, like corners and edges, and builds a 3D map of the playspace, then combines it with data coming from the headset's gyroscope and accelerometer to identify the headset's position in space once every millisecond. With five sensors built into the Rift S headset, Insight is capable of scanning all items in your VR space for a true representation of the physical world. To remove the necessity of having to set up three or four external Rift sensors to get a quality room-scale experience, the Rift S uses Oculus Insight, which was first introduced with the Oculus Quest. Conversely, other new headsets feature refresh rates up to 144Hz. Oddly enough, the refresh rate was decreased from 90Hz on the original Rift to 80Hz on the Rift S. The Oculus Rift S utilizes an RGB stripe display, meaning its pixels are all aligned in a perfect grid. That means there are large gaps between pixels since these diamonds can't be arranged in a straight grid.
The original Oculus Rift used a display with a diamond pentile subpixel layout. The biggest improvement in display quality isn't the resolution though, it's the pixel arrangement.
Instead of the OLED display with 2160x1440 resolution and 90Hz refresh rate that was used in the original Rift, the Rift S has a single LCD display with a 2560x1440 resolution. Higher pixel density means you will see less of a grid when focusing on the display - also known as SDE - and the picture is sharper which, together, increases the immersion level. The Rift S has been redesigned with improved lenses and a better display, which together ultimately delivers a better-looking VR experience.